![]() In combat, sure, it's all pretty traditional stuff. I've been playing Guild of Dungeoneering on and off for a week, and I've only recently spotted it: this is an RPG where you play as the game balancing. But far weirder is the role that the player is truly lumbered with for much of the adventure. We also launched on Steam Greenlight at the same time, to try and maximise any press exposure we got for the trailer and convert as much of it as possible into Greenlight votes and attention.The classes in Guild of Dungeoneering are pretty weird: there's the Cat Burglar, for example, who talks about lobbing kitties at her foes, and there's the Shapeshifter, who longs to be able to transform into a bag of silver coins. We released this last Wednesday at the same time as a big press blitz I coordinated which has led to quite a few people writing about us, which is fantastic! I'll write up a longer post about the experience later on. ![]() Fred (who is doing all the art for Guild of Dungeoneering) came up with the script, the jokes, did all the animation, picked the music and even did the voiceover for it!! Talented fellow! Have a look yourself: So this has been in the works for a couple of months. I like to compare myself to a writer who has decided to give up the day job and focus entirely on finishing that first novel. I'll be mostly working by myself making games. Indie can be hard to define and is definitely a bit too overloaded these days, but it explains quite well what I'm trying to do. If you have any suggestions to add to this list feel free to leave a comment! Thanks to the Indie Game Developers facebook group, /r/gamedev for helping me put this list together. I'm focused primarily on PC, as is most of the above list, but if you are looking for help with a mobile game I'd recommend looking through this twitter list as quite a few of the list are mobile-focused. Some of these are full-on publishers with a focus on indie games, some are actual indie developers who also publish other dev's games, and some are marketing specialists. I've just started talks with a few indie-friendly publishers for Guild of Dungeoneering so I thought I would share my list for others considering this approach. Sometimes this could be more of a partnership than a publishing deal. Nowadays with digital distribution one of the main reasons to need a traditional publisher is gone but there are other things they can help with like PR, advertising and marketing budgets around launch, getting you onto marketplaces like Steam, etc. Traditionally game publishers would pay an upfront fee that paid for a studio to develop their game, but in return own all of the IP and almost all of the revenue from a game (and sequels!!). ![]() That's not an oxymoron! While the whole point of being 'indie' is to be independent (primarily of a publisher!) there are many other ways a publisher can help you while letting you remain independent. If you have any suggestions to add to this list feel free to mail or tweet me! Thanks to the everyone who helped me put this list together. There's also a couple here that would be money-only rather than a regular publishing arrangement, like the Indie Fund and Jonathan Blow's offer. This is for a PC & console game, so mobile-only publishers have not been included. My goal like last time is to find a publisher that can help promote & market our game (and front the money to do so), and on top of that this time I'm also looking for someone who will co-fund development. I'm now once again shopping for a publisher for our second game so I've put together a new and updated list! I hope it helps anyone else looking. I put together a list of indie-friendly publishers back in 2014 as I was pitching them on Guild of Dungeoneering.
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